Territories

As a campaign mechanic, there will be a couple of codes that apply to each territory.

Stars
Each territory has a star rating, indicating how good it is. At the start of the campaign, each player is dealt five territory cards, one at 3 stars, two at 2 stars and 2 at 1 star.

Colours
Each territory has a colour: red, blue or yellow. The colours are evenly distributed amongst 1, 2 and 3 star territories. These colours enable certain bonuses and restrictions throughout the campaign. For example, vent and tunnel territories may only be used for locations with the same colour.
Generally, Yellow = industrial, Blue = commercial, Red = other.

3-Star Territories

Yellow

  • Refinery – D6x10 plus D6x10 for each barrel of black stuff you deposited this turn.
  • Decommissioned reactor – D6x10, +D6x10 for each isotropic fuel rod installed. There is no limit on how many may be installed, but if a double 1 is rolled, one is destroyed.

Red

  • Spore Cave – 2D6x10, on double 1, spore sickness
  • Archeotech – XD6 credits, any doubles turn it into old ruins

Blue

  • Gambling Den – 2D6x10, double equals a loss
  • Brothel – 3D6x5, on a double, a piece of information has been acquired

2-Star Territories

Yellow

  • 2 x Mineral Outcrops – Produces D6x10 per worker
  • Mine Workings – D6x10 credits
  • Workshop – D6x10 plus ignore the first ammo test

Red

  • 2 x Settlement – Produces 30 credits for 1 ganger’s work, chance of a free juve
  • House Agent Manor – no gain in credits but each turn gain either an ally card or one rare item, rolled randomly
  • Prison – prisoners who try to escape roll twice, rent cells out to the local enforcers for D6x5

Blue

  • 2 x Drinking Hole – D6x10
  • Algae Farm Holestead – D6x10
  • Water Still – D6x10

1-Star Territories

Yellow

  • 3 x Slag Deposits – Produces 15 credits per worker, or a bonus if the gang has a contract.
  • 3 x Chemical Pits – Produces 2D6 credits per worker, or a bonus if the gang has a contract. High chance of injury.

Red

  • 4 x Old Ruins – 10 credits
  • Graveyard -
  • Shrine -

Blue

  • Black Market
  • Toll Bridge

Colourless:

  • 3 x Tunnels – special deployment (ground level)
  • 3 x Vents – special deployment (raised)

Hidden Place – Draw another card. Opponents may not choose this territory in scenarios.

Territory Enhancements

Other

Green Hivers
Guilder Contact
Friendly Doc

Territories

In the Shadows Orcangel